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Projects

A List of all projects I have a part in the creation of, ordered newest to oldest.

* Underlined project titles lead to a page with more in-depth explanations of the game and more specific information.

WarioWare-esque endless party game in which you are tasked with completing microgames as fast as possible to delay Chrysippus' eventual death by laughing too hard.

Created in 48 Hours for the Global Game Jam 2024

Contributions:

  • Team Director

  • Systems and Microgame Programming

  • UI Programming

  • SFX and Music Implementation

Software Used:

  • Unity & Visual Studio - Programming and Game Development

  • Aseprite - Pixel Art

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Top-Down 3D Adventure game inspired by Frogger in which you explore a procedurally generated world to find 4 lily pads that take you to individual "dungeon" levels that you must complete in order to beat the game. 

Contributions:

  • All programming and development

  • Creation of the all the 3D and 2D Assets

  • Development of the idea from the initial project description.

Software Used:

  • Unity & Visual Studio - Programming and Game Development

  • Blender - 3D Modeling

  • Aseprite - 2D Spriting (Mostly UI elements)

  • Bfxr - Sound Effects

Rolling Ronald, 2023

Automatic Platformer in which you move around platforms and other interactable objects in order for a character to reach the finish line while avoiding obstacles.

Created in 48 Hours for the GMTK Game Jam 2023

Contributions:

  • All programming and development

  • Creation of all Art and Music assets

  • Development of Idea from the Jam theme (Roles Reversed)

Software Used:

  • Unity & Visual Studio - Programming and Game Development

  • Aseprite - Pixel Art

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Action-Adventure Puzzle game in which you explore 3 areas on an island and have to place map pieces on cursed areas to make them traversable by the player. Collect all the pieces and solve all the puzzles to reach the top of the mountain and beat the game. 

Contributions:

  • Enemy Programming and AI

  • Full World Merging and Design of the Mountain level

  • All Music and SFX

Software Used:

  • Unity & Visual Studio - Programming and Game Development

  • Online Sequencer - Music

  • Bfxr - Sound Effects

Lost on Skrumbo Island, 2023

Text Based Adventure game where you unravel the story of the 3 main characters in whatever order you desire, with different choices leading to different interesting scenarios and endings.

Contributions:

  • Completely Wrote, Planned, and Programmed the game and story

Software Used:

  • Twine - Everything

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Tower Fall(ing), 2022

Simple 2D infinite game where you must avoid falling blocks randomly generated that spawn in waves as you spend a longer time in the level. Created with the intention of learning more about Unity's development environment and experimenting with its tools.

Created for the 2022 Fall VGDC Game Jam

Contributions:

  • All programming and development

  • Creation of all Art and Music assets

  • Development of Idea from the Jam theme (Fall)

Software Used:

  • Unity & Visual Studio - Programming and Game Development

  • Aseprite - Pixel Art

  • Audacity - Audio Recording

10th Life of Mittens, 2022

Tower Defense Strategy game where you move around towers to attack hordes of zombies that attack you for 9 lives, and you become a zombie on the 10th life for a last sprint as all your towers turn on you.

Created for the Red Storm Entertainment X NCSU 2022 Game Jam

Contributions:

  • Composed and Produced all the Music

  • Created all the Sound Effects

Software Used:

  • Audacity - Recording

  • Musescore - Composition

  • Adobe Premiere Pro - Misc. Effects work

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H20-NO, 2022

Top Down 2D Puzzle game where you must traverse levels to the finish by changing your state of matter stepping on temperature pads such that you can pass through certain obstacles.

Created for the 2022 NCSU Freshman Educational Design Day

Contributions:

  • Created half of the level designs

  • Drew all of the art assets

  • All programming and development for the game

  • Helped develop the initial idea for the game

Software Used:

  • Game Maker Lite - Programming and Game Development

  • Aseprite - Pixel Art

Dua N' Lity, 2022

Speed based platformer in which you can transform between 2 different characters at any point and must reach the end of the level as fast as possible

Created for the Global Game Jam 2022

Contributions:

  • Created the Level Designs

  • Drew some of the art assets

  • Implemented Audio Assets into the game

  • Helped program the initial movement mechanic

Software Used:

  • Unity2D & Visual Studio - Programming and Game Development

  • Aseprite - Pixel Art

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Laser Pushy, 2021

Sokoban Style Puzzle game in which you push mirrors around to reflect lasers into sensors to finish the level.

Made for the 2021 Fall VGDC Game Jam

Contributions:

  • Created the Level Designs

  • Drew some of the art assets

  • Implemented Audio Assets into the game

  • Helped develop the initial idea for the game based on the jam theme (Mirrors)

Software Used:

  • Unity2D & Visual Studio - Programming and Game Development

  • Aseprite - Pixel Art

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